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All the Skills: A Deck Building LitRPG

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AUDIOBOOK FOR YOU - TOKYBOOK!

This book reads like a debut from an author who didn’t plan out the full picture. The writing shows a talent for vivid scenes, but the execution is a chaotic mess.

Strong Points:

  • Quality writing chops
  • An original LitRPG world based on cards – a rare premise
  • First half sets up an intriguing system

Fatal Flaws:

  • Dragons are joke characters, bizarrely abundant
  • The magic card economy implodes on itself. Initially, cards are rare treasures for elite few. But soon every random person acquires cards galore, shattering rarity. Compounded over generations, the card supply would number in the millions – yet they remain “rare.”
  • Dragon riders are supposedly special, yet anyone with a weak card instantly gains access, like new quarterbacks. This revered class is built up then demolished.

With strong writing but poor planning, the setting’s logic unravels catastrophically. Promising elements and immersive action can’t overcome the irrational worldbuilding. An object lesson on the necessity of plotting a fully realized vision before setting pen to page. Otherwise, the most imaginative ideas can collapse under their own weight.



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2 thoughts on “All the Skills: A Deck Building LitRPG”

  1. whoever made the blurb is obviously an idiot, leme refute all his or her arguments

    “Dragons are joke characters, bizarrely abundant”
    *COMMON* dragons, young ones at that, the two properly adult dragons we saw were incredibly intelligent and arent jokes in the slightest (one of them took out an entire caravan on thier own), on top of that complaining that something is abundent in a place litteraly called a “dragon hive” is like complaining about how a phone shop has a lot of phones, also to refute the argument that “the story made it seem like dragons are rare”, you obvi don’t understand the concept of an unreliable narrator or a missinformed one, Arthur comes from a border town of oathsworn criminals who have to work barren lifeless land, ofc dragons are unbelievably rare out there, they would have no reason to go there, on top of the fact that HE WAS LITTERALY IN A DRAGON HIVE THE PLACE DRAGONS ARE BORN, it’s veryly likely that dragons AREN’T a common sight…OUTSIDE OF OF HIVES

    –The magic card economy implodes on itself. Initially, cards are rare treasures for elite few. But soon every random person acquires cards galore, shattering rarity. Compounded over generations, the card supply would number in the millions – yet they remain “rare.”—

    you have obviously never played or interacted with a card game in your life or seemingly read any kind of fantasy book ever, on top of the exisiting point of “unreliable narrator” again, you obviously didn’t consider something very obvious, GREED and CONTROL, there would be no compounded growth because of a couple very important reasons,

    first and formost, cards come from one of two places, the scourge or dragons, not every pesant is going to be able to, or even want to, kill even the lowest level scourge beast, let alone enough to make a card, you need 12 card pieces, 4 of which need to be a corner piece which seem to be rarer then most, and thats only from a common card which again might give you a completely useless effect, and sure the health benifits are great but again SCOURGE BEAST

    Second, we saw in the hive even that mostly useless bubble card went for 7 SILVER, and that was considerd a bad card, now imagine if you were a villager and you had the choice to either get a single common card from a shop worth multiple years worth of sallary or put food on the table? which would you choose? certinaly not the card, because not only dose it come with that hefty price tag, unless that card was a combat card you have effectivly put a big glowing target on your back, not just for those of less scruples but also the scourge beasts who may or may not invade your village, do you really want to go though all that for a bit of extra good health? to someone like Arthur whos lucky to get a meger meal every other day that looks like best thing in the world, but to a healthy mostly well fed villager who dosen’t have to fear sickness all that often??? yea no

    third brining this back to card games and fantasy politics, the reason why they aren’t more common is probbly because nobles collect and hoard cards, put them in libraries or vaults or make diffrent decks, trade cards with other nobles, but the thing is, Sams said that cards can degrade if they aren’t used, so what do you imagine happens to all the common cards who do things like “you know how to skip good” or “your fingers can strech a couple inches” they degrade and probbly fade into magic mist, common cards as the name implies are the most COMMON, they probbly number in a tens of thousands (because we don’t know the scale of the entire kingdom yet we can’t say), uncommons are rarer and rares even more so, the number of rare cards that give actualy good skills are probbly counted in the hundreds, legendary or mithic? forget it, if “master of skills” is anything to go by legenedary cards are probbly the equivilant of owning a million dollars, and a mithic card? well if it took 5 years for a rare egg, a mithic card is probbly “goddess chosen hero to fight the demon king” type rarity

    and aparently the king activly moniters the sale of cards? this brings to mind something in the real world, a little thing known as diamonds, did you know that diamonds aren’t as rare as everyone thinks? but they are made out to be because there is money to be made by making sure there is an artifical shortage on diamonds, now in a world where just owning a card makes you stronger and healther, if the nobles/upper class WERN’T making cards rare on purpouse then THAT would be poor world building, because you know that as soon as some commoner gets thier hands on a good card, and they start getting strong and healthy, they think to themselves “hey why do i have to live under this jerk, all he dose it beat us up, take our money and never dose anything for us” as long as the pesants are weak, and the nobles with thier armys strong, no fear of uprising

    “Dragon riders are supposedly special, yet anyone with a weak card instantly gains access, like new quarterbacks. This revered class is built up then demolished.”

    you seem to be under a missconception, just because someone is considerd special by normal people, dosen’t mean everybody thinks that way, sure to a nobody village person who is lucky to gaze at a card though a window they are gonna be super reveraed

    but to somone with a high rank in an endless war against beasts who litteraly kill the very dirt they stand on? unless your bonded to a rare dragon or above you may as well be cannon fodder, if you paid attention to the story would would have seen that common and uncommon dragons are…well…common, duh, so there is obviously a division of rank within even the “reveared class” as you call it, just like in real life, both historicaly and right now, a common rank dragon rider is subserviant to a uncommon, who is subserviant to a rare, which is like….basic hieracical structure, and again, these guys are in an endless war against beasts who croupt the land they stand on, just like any army your going to have light infanty, heavy infanty, knights and a whole bunch of other stuff, for a common pesant becoming a dragon rider is probbly one of the most momentus things in the entire world, but for a noble? unless you’ve got a rare or above dragon your still basicly trash

    which is a common trope in basicly any fantasy media with even a hint of “skills” or “specail groups with magical powers”

    all in all this is a fantastic book and you should deffinitly listen to it, the writing style hooked me instantly and the guy writing the blurb is an ignoramus

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